Friday, March 11, 2011

Yelena Bryksenkova



From the moment I first saw these inked/watercolor creations I fell instantly in love.




They are by the young and very talented Yelena Bryksenkova, a Russian-born, American-raised freelance illustrator based in Baltimore. She seems to have recently graduated and is now ready to take on the world with her raw talent.




So far she has received many commissions from fashion magazines and specialty clothing lines wishing their products to be featured in a more stylized way. Bryksenkova accomplishes the task in the most lovely, tasteful manner.



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Bryksenkova has a style uniquely her own, with color palettes, textures, and patterns inspired by Eastern European art and culture. Here are some pages from her travel journals to Prague and Russia.





She also seems to draw inspiration from the years of glamour and fashion long since passed.



I absolutely adore the way she draws hands...



Perhaps what most characterizes her work are her delicately hand-painted patterns that dance from one edge of the frame to the next in sporadic harmony.



They add a depth and texture that remind me of the intricate patterns of Erte, and the organic nature of Alphonse Mucha's work, both Eastern European artists themselves.

Erte

Mucha

Also, the contours of her figures and their relationship to space often reminds me of the work of Brian Kershinsnik.

Kershisnik

Kershisnik

Bryksenkova

Even if someone isn't an art connoisseur, or doesn't understand the "rules" of composition or design, I believe the human eye has an innate ability to determine if a line or drawing is amateurish or refined, inept or "beautiful". Yelena's drawings certainly have a refinement and maturity to them. You can tell she has a deep understanding of line and form, balance and weight.



Nature, and the whole universe for that matter, is embedded with mathematical equations that manifest themselves in ways which are beautiful to us. Whether they're the Fibonacci numbers found in plants, flowers, and trees; the "golden spiral" found in shells; or the "golden ratio" found in animals and the human body, we all have an instinctive recognition of what we may only be subconsciously aware.




I think that's why when you look at Yelena's drawings there is a sense and affirmation of the beautiful. I'm not sure how, but I think if we applied a randomness algorithm to her patterns, or the golden ratio to her work, we'd see that they correlate very closely.



Each time I revisit her blog I'm constantly taken-aback at what new pieces she has crafted. You can see how her creative process and skills continue to develop into more grand and intricate designs. It will be very exciting to see where her talent leads her in the future. Good luck, Yelena!

~S

Monday, February 28, 2011

Limbo


Several months ago while surfing Xbox Live my husband and I found a free-trial download of a game called "Limbo" that I fell instantly in love with. It's graphics and story are hauntingly beautiful, and since the game industry is a prevalent type of animation in today's world it only makes sense to feature game developers as important contributors in the advancement of animation design.


Now I must be honest, I'm definitely NOT a gamer, however I did grow up with 2 older brothers, so I learned to appreciate well developed games that were entertaining and beautiful to watch. Such titles as: Wing Commander (PC), Tomb Raider, Resident Evil, and Silent Hill kept me wrapped up on the couch in a darkened room absorbed in their worlds of mystery, adventure, and horror for hours. Limbo is one such enrapturing game.



It was developed by Playdead, an independent game company based in Copenhagen, and founded by Arnt Jensen and Dino Patti in 2006. So far it has been nominated for dozens of awards and won several, including the "European Innovation Games Award", and a nomination for the "Best Independent Game". We shall see how they do.



The graphics are simple black and white, with nothing more than a few 2D planes and a 2D silhouette of a young boy who runs and jumps, however the film-noir style and quality in which they are executed is exquisite. Again, it's my love of shadows and forms that allude to more detail than is actually seen that causes my imagination to run wild. Please enjoy the teaser trailer:


Ooooh. From the onset the atmosphere is grim. Eerie fog hangs in the distant background amongst a deep, dark wood which seems to flicker and dance like an old film reel. Think Hansel & Gretel meets Nosferatu. You, a boy, wake up in the middle of the woods with no idea what you're doing or where you're going, but you soon realize the moody landscape is riddled with creatures, traps, and puzzles that must be avoided or solved to advance.



To solve them you die a lot, and in gruesome ways (images of a young boy being sliced into pieces by a saw is something that probably wouldn't fly in the U.S.), but it all adds to the feeling of ever-preset danger and the overwhelming need to press-on and survive.




Apparently it's much shorter than most games--about 4 hours--but for what it lacks in quantity it certainly makes up for in quality. Even for those who aren't big into games, you have to admire this one for it's ambiance and stunning visuals. It is truly a unique piece of animated art.


~S

Sunday, February 13, 2011

Rob France



Two years ago I attended the annual Utah Art's Festival and was delighted to stumble upon the booth of local artist Rob France. It's a little late--I know--to be featuring his work now, but I've always found it to be inspiring, and there's no time like the present to support the locals. :)



I've always been struck by the simple elegance and unique style of France's ink drawings. His subjects are primarily women--bold and beautiful--with sinewy limbs and swan-like necks, who adorn their mannequin physiques with sumptuous, vintage fashions and jewelry. What more could a girl ask for?



At times they have a very "fashion illustration" feel to them, and other times they hold a haunting depth that draws you in to their world.



I wonder if France knowingly draws inspiration from Aubrey Beardsley, whose illustrative temperament seems to perfectly match his own.

Beardsley

France

Much of his work also draws upon varied cultural influences for inspiration.


The piece below projects an eerie sadness and suffocation, as if the American Indian girl is forcefully confined in a European-style dress.


As our world becomes increasingly homogenized I think France's work is a perfect depiction of what 21st century aesthetics are becoming; a balance of modern and antique, light and dark, ornate and streamline, east and west. We always return to the past, but must infuse it with a new sensibility.



Please enjoy many more of Rob France's talented pieces at his website robfrance.com.

~S